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Re: Howz My Waypoint style?
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Huntkillaz
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Posts: 594
Join Date: Mar 2004
Location: Middle Earth (New Zealand)
Default Re: Howz My Waypoint style? - 12-05-2004

hehe thanx...yeah i noticed that ocassionally the bump into walls but not that much in game...that jump onto the palm tree at t camp was just for fun co i accidetally landed there whilst i was trying to goto the water..same with the one further down on the tree
and they also don't seem to use that camp anyways

the jump onto the crate a the bomb spot from the window was unfinished so i just connected it with an outgoing coz i was wanting to test some other stuff
and the one on the opposite wall going through the wall actually works well ..they seem to not lose any health at some stages and others they will. much like humans

hmm the a<->b<->c thing i thought that having a<->c wouldn't really matter
as it would just mean they would skip past b?


i have one question how can i make the t's go stright from their spawn throught the doors and up the ramp in the corridor....
i can neva get em to go that way :'( from round start

edit:
oh i did do it all manually no autowp
also i dont waypoint with bot(s) in game coz i tends to give me game crashes..so the only way i can is watch them during in game wp off...

i'll do an update today....


●_•

Last edited by Huntkillaz; 12-05-2004 at 23:51..
  
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