torque supports shadows. looks like they were just disabled in the picture.
the normal torque engine costs $100 per programmer
soon there will be a torque shader engine, which is a shader driven version of the torque engine, however it will be like $295 per programmer.
http://www.garagegames.com/index.php...=view&qid=5382
Torque supports indoor areas, and tribes 2 has some significantly sized indoor areas, though obviously the focus is outdoor.
The up-side is that torque has amazingly good netcode, and is a complete game engine, so sound, networking, input, collision, and all that are already built in. These are all things that would need implemented if you were to use Ogre.
I don't know how much you guys want to get your hands dirty with on this game project. If you want to build the game from a complete game engine, torque is damn good for the price. If you don't mind diving into making some of the functionality yourself, then you Ogre would be a flexible option.