Thread: Engine
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Re: Engine
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DrEvil
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Join Date: Jan 2004
Location: Los Angeles, CA
Default Re: Engine - 11-05-2004

torque supports shadows. looks like they were just disabled in the picture.

the normal torque engine costs $100 per programmer

soon there will be a torque shader engine, which is a shader driven version of the torque engine, however it will be like $295 per programmer.

http://www.garagegames.com/index.php...=view&qid=5382

Torque supports indoor areas, and tribes 2 has some significantly sized indoor areas, though obviously the focus is outdoor.

The up-side is that torque has amazingly good netcode, and is a complete game engine, so sound, networking, input, collision, and all that are already built in. These are all things that would need implemented if you were to use Ogre.

I don't know how much you guys want to get your hands dirty with on this game project. If you want to build the game from a complete game engine, torque is damn good for the price. If you don't mind diving into making some of the functionality yourself, then you Ogre would be a flexible option.


Omni-bot AI framework
http://www.omni-bot.com

Foxbot - for Team Fortress Classic
http://www.foxbot.net


  
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