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Detecting when func_door_rotating entities open
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two_masks
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Default Detecting when func_door_rotating entities open - 04-05-2004

Just wondering: how can I determine what state {open, closed} a rotating door entity is in? I know how to get the edict of the door entity, but I'm not sure if there's anything to check in that edict- the angle?

In Worldcraft, there's a parameter for this kind of entity called "message"- I tried adding a new message name for a door, but it never seemed to be sent when I opened that door.

Any hints?

-JB
  
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