One more aspect of this new connecting method: Yesterday I was waypointing (what else?

), and something really dumb happened to me: While I was trying a risky jump, I fell to my ugly death - then I respawned, and the result was the great-grandmother of all jump connections you've ever seen... only that it wasn't quite possible, except perhaps at zero gravity and with noclip cheat on...
Maybe it would be a nice idea to have the connections
a)
optionally limited by the current apmd setting
AND
b) not survive ugly incidents like the waypointer's death?
If this is too much PITA to code, the workaround is easy: Just delete the point where you respawned. Still... would be one of those little details that make the icing on the cake.
But as long as the slomo problem isn't fixed, this little thingy here can be ignored, I think. First things first...