
Here's a reply in the way I like !
Let's start by clarifying some stuff then
Quote:
There is also a community project called OgreTok(uses Tokamak physics) you can get from ogreaddons on sourceforge that is a very well developed. It can do ragdolls on character meshes and such. For our RPG, I've opted to use just Opcode for our collision, and it is working nicely. You would probably use Opcode for the non-physics related functionality like tracelines and possibly ground clamping for the character.
|
Tokamak physics ? Excuse my n00biness but is it a theory ? a product else ? URL somewhere ?
I only know tokamaks as these experimental tore-like fusion reactors, I guess it has little to do here.
Opcode-based collision ? Could you explain a bit how it works ?
Have you got an URL with technical info for your RPG game ?
It's nice to know that you're experienced with this rendering engine. May I ask where and how did you get started with it and 3D engines in general ?
Thanks a lot for your time
