Re: What's Carp Got Cooking ? -
02-05-2004
I have been wondering the same Carp. A year ago I said to myself: "If there just was a texture which could block VIS, then I could make the most amazing stuff". Today I have no idea of why to use it anywhere.
I have some wierd ideas, which probably wont work out. If you hollowed a door and textured the insides with the @ texture, then you would maybe have a door which blocked VIS, when it was closed?
Gingsing Avenger, one of the @ texture experts, used it one place in Industry West. He has some flap doors which you can go through, but not look through. There it is quite usefull with it.
According to the results of the discussions on the collective the engine does actually not render invisble faces.
I still dont know what to belive though. If the engine did not render the 3 other faces of a cube, then there would be a lot of cases, where we dont need the null texture.
One of the guys over at the collective made some experiments. He filled a room with 100 cubes. Then he compiled and checked r_speeds. After that he went into Hammer and textured all invisible faces with null. After a new compile the r_speeds was still similar, when looking from the same angle.
I guess the subject could still need some experimenting.
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