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Originally Posted by Huntkillaz
Known Limitations/Bugs/Problems still present:
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"map" command causes crashes sometimes (use "newmap" instead)
Bots don't know how to reason about Buttons/Lifts (but they use them randomly)
Bad covering of Bots sometimes because of no real visibility information yet
No tactical/terrain based pathfinding yet
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Planned for future Releases:
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Pathfinding which reasons about teams, tactical positions and terrain
Reasoning about Triggered Targets like Doors & Lifts
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although this last one is still improvable, notably the point about lifts.