Tiny suggestion for debuggoal -
29-04-2004
This is really not a biggie, but:
If it's possible to make bots ignore enemies during debuggoal phase (friendly mode), is it also possible to make them ignore map goals?
CTs, for example, will abandon their path and get hostages instead of walking past them. And if the hostages are stuck somewhere and try to get to "their" bot (very likely when I test complicated things with a bot), my game lags a bit - gets kinda choppy.
No big deal really, you can always see that you add a bot of the "defending" team, but if it's extremely easy to fix, it might be taken into consideration - maybe it would be ideal to make it a package together with friendly mode? Like, bots ignore both enemies AND map goals or not?

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