Re: explanation on the changelevel issue -
29-04-2004
there has always been issues with changelevel, by the fact that it's not a game command but an engine command. But it seems it's gotten worse with CS 1.6 as far as the random crashes are concerned.
I think it may come that now in CS 1.6 it's not the engine but Counter-Strike itself that holds the repository of the entity list. The CS developers did that to speedup all the entity-related operations and take load away from the engine. Hence changelevel may have the engine clean up its own entity list, but NOT the Counter-Strike DLL -----> entities out of sync ----> crashes.
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