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Re: explanation on the changelevel issue
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Pierre-Marie Baty
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Default Re: explanation on the changelevel issue - 29-04-2004

yes, we CAN detect that a level has been changed, and this without problems ; however the tricky part is to recall WHICH bots were on the server before the map change occured.

It would be much more simple if the server was telling us that it's bringing the map down. Then we save the bots for next time, load the new map, and slap the bots back in. Just like what we do when it's the game DLL and not the engine that decides a level change.

We could eventually save all of the bot's parms each frame in a backup structure, preventively, but that would be ugly.



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