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podbot grenade throwing bug
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Whistler
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Join Date: Feb 2004
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Default podbot grenade throwing bug - 28-04-2004

I've found this bug is still not fixed...

in the VecCheckToss() function:
Code:
    if (vecMidPoint.z < vecSpot2.z) // VERY BIG FAT BUG !
    {
 	  // to not enough space, fail
 	  return g_vecZero;
    }
 
    // How high should the grenade travel to reach the apex
    float distance1 = (vecMidPoint.z - vecSpot1.z);
    float distance2 = (vecMidPoint.z - vecSpot2.z);
 
    // How long will it take for the grenade to travel this distance
    float time1 = sqrt( distance1 / (0.5 * flGravity) );
    float time2 = sqrt( distance2 / (0.5 * flGravity) );
...Count Floyd only checks the vecSpot2.z here, which is wrong. We should check vecSpot1.z as well. Otherwise the following sqrt() will just eat a lot of negative values. I don't know what result this will cause (it doesn't crash in MSVC 6, but crashes in Borland Compiler and freezes in Visual Studio .NET beta during the following traceline).
  
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