View Single Post
Re: Michael Booth's GDC 2004 talk on CZ bot...
Old
  (#26)
dead bwoy
Member
 
dead bwoy's Avatar
 
Status: Offline
Posts: 512
Join Date: Feb 2004
Location: STL MO USA
Default Re: Michael Booth's GDC 2004 talk on CZ bot... - 27-04-2004

I bet it's done by the surfaces! For example, cs_rio: Initial Analyzation creates a ring of nav areas around the outside, beneath the map. Areas where an alive player could not reach! Same as de_menace, the nav areas go through the fence and beyond at T Spawn, where no player (living) could go.
  
Reply With Quote