Re: Michael Booth's GDC 2004 talk on CZ bot... -
27-04-2004
I bet it's done by the surfaces! For example, cs_rio: Initial Analyzation creates a ring of nav areas around the outside, beneath the map. Areas where an alive player could not reach! Same as de_menace, the nav areas go through the fence and beyond at T Spawn, where no player (living) could go.
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