Re: New release - DS - bot kicking out not 100% OK -
27-04-2004
About your problem, KWo : this is indeed a bug in the code. The DLL shouldn't even bother kicking one of the bots, since this step can be done only if the engine has already validated the connection. Hence if the server is already full, incoming players will be refused connection anyway and the bot DLL won't ever able to notice these connection attempts.
It's thus useless for the DLL to kick one bot when a player joins, since it can't serve the purpose to allow player connections when the server is full.
Coders can delete this part of code in ClientConnect() where a bot is kicked, and recompile the DLL.
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