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What do you have against SoUlFaThEr ?
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I have nothing against him. Now I se - it's Your big friend.
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Yes, the United Admins folks should not use the "changelevel" command. This command does not shutdown and restart the server properly, and it does not free the entity list correctly. This command is meant to be used in SINGLE-PLAYER GAMES where you need to keep stuff from the previous level when you enter a new one.
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So it means - I was very lucky man using changelevel, CLANMOD and PODBOT together during about 2 years?
And other people the same? I don't know - maybe unitedadmin people use some "workaround" to solve this problem You described above. I will ask KaszpiR, he knows this code very well.
So maybe You can ask these people to change code in Clanmod to don't call changelevel command - they will not listen to me, because I'm not a coder.
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And about the detailed bot names problem: the bot code has never been supposed to display the skill details when names are specified. It was only meant to display them with names recorded in the botnames.txt file. Hence it's not a fix you ask for, but a feature. It's still doable, though.
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My big MAESTRO - it's not true - have You tryied this with PODBOT2.5 and some of Your previous releases 2.6mm?
I think , in the code should be only this for type of BOT (normal, agressive, deffensive) like You described (when name is specified there is not possible to see which type of bot it is - I never seen this) but skills were displayed for sure. I allways use detailnames on and allways I call in podbot.cfg the same addbot commands with the same names and skills and I remember what I see.
If You don't believe me, I made once again, especially for You, the screenshot from some Your previous version with players list and here You have some of my lines from my podbot.cfg. Tested on LISTENSERVER.
detailnames on
addbot 100 2 2 Ryback
addbot 100 1 1 Roger
addbot 100 2 2 James_Bond
addbot 100 1 1 Szakal
addbot 100 2 2 Rambo
addbot 100 1 1 Android
addbot 100 1 1 Ivan
Some comments, please...