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Re: Michael Booth's GDC 2004 talk on CZ bot...
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KickBot
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Default Re: Michael Booth's GDC 2004 talk on CZ bot... - 25-04-2004

I think he uses cells generated by a walking algorithm and then merged into areas, not navmeshes taken from the bsp file. He wrote "learning map by sampling and mergin nav area with a greedy algorithm" or something like that. That could explain why all areas are rectangular, I have seen no triangular or other polygon types in the videos or pictures. The method is described in the link I gave.
About the details well I think that for a commercial game he gave a lot of details
  
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