View Single Post
Artificial Intelligence, definition of 'bots'
Old
  (#1)
stefanhendriks
RealBot Author
 
stefanhendriks's Avatar
 
Status: Offline
Posts: 3,088
Join Date: Nov 2003
Location: Netherlands
Default Artificial Intelligence, definition of 'bots' - 20-04-2004

Okay, lemme throw some subject in here.

I've been thinking (uh oh!)... we at Bots-United host Bot sites. THe bots hosted here are 'ai opponents' and they fight in a 3d world , simulating 'internet' and all that stuff. Some go very serious in AI , taking cover, swat like. Some just want to have a shooting moving target.

I was also wondering, how far do we go in relation to other AI specific things? For example, i have another project, an RTS 'engine' (game) , it also requires AI. But this is some totally different stuff. Yes, you have an A* path finder. But thats where the similarity stops.

Perhaps it is interesting to have some forum about it as well. Unless we of course totally focus on 'bots'.

In general, how far and how 'broad' do we handle AI? I do not ask for a new forum i ask for opinions, a view, etc. (there would be quite some interesting discussions when it comes to AI on an RTS game i think)


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me
  
Reply With Quote