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Re: for T-Wrecks and SoUlFaThEr new project
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SoUlFaThEr
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Default Re: for T-Wrecks and SoUlFaThEr new project - 17-04-2004

Quote:
Originally Posted by Austin
Would it be possible ot get a comprehensive list of maps you guys did so far and recommend?
Thanks!
dude theres 2 lists running all through this thread that have not changed......

we each chose 20 maps to do. scroll up to see the lists(or go back a page)

heres the list again: (my 20 maps)(only biochem/penthouse has problems)

01. de_bitterwine Ready Very clean now, probably my best map(layout)
02. de_belvaros Ready Good layout, but flat
03. de_chiapas Ready Very symmetrical map
04. de_iced Ready Some very cool larger jump sequences
05. de_manila Ready One of my personal favorite maps
06. cs_1337_assault Ready In my opinion the best assault breakdown
07. cs_penthouse2 Ready It's really the same map, 1 Hostage stuck
08. cs_bikini Ready This will go in the Bikini release from us also.
09. fy_iceworld Ready A deathmatch must-have
10. fy_pool_day Ready A deathmatch must-have
11. awp_map Ready THE awp training map, must-have
12. de_palais2k Ready Really nice bot map
13. de_pandemonuim Ready A very cool map with multileveled combat
14. de_sampa Ready Huge map and very cool with 32 bots!
15. de_biochem Ready There are problems with some CT spawn points...
16. de_tartarico Ready Pretty cool map.....they use it all well here !
17. de_volare Ready Batmans best map to date
18. de_deadlock Ready Extremely cool map and awesome gameplay!
19. de_stonepit Ready Difficult waypoint in some areas....but cool now!!
*(these below need work still)
20. de_simpsons

Mark i totally forgot that you cannot use this bot on your server.
the reason is because after a mapchange...the bots slows down.....it does a Slo-Motion like in a movie......even thier jump is in slow mo...the shots fired are slower and its really CPU hungry. Until that problem is solved(by taking out the A*Pathfinder) you wont be having fun using this bot other than in the first map.


  
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