I guess you all mean this code?
Code:
// set the body angles to aim correctly
pEdict->v.angles.x = pEdict->v.v_angle.x / 3;
pEdict->v.angles.y = pEdict->v.v_angle.y;
pEdict->v.angles.z = 0;
pEdict->v.v_angle.x = -pEdict->v.v_angle.x; // Aim bug-fix
(For me)This happens
after the botchangepitch function.
And since the ideal angle isn't inverted I guess I had to do this, atleast for me it fixed the aiming code
