Quote:
Originally Posted by stefanhendriks
cs_siege is a pain in the ass. The elevator is somehow a 'func_door' and bots do not 'get stuck' or 'blocked' by this 'door/elevator' , therefor they will not use the button. Perhaps i can make something for it, a nasty workaround to give nodes some 'is there an elevator here?' tag. When its false, they should press the button given by this node. Its doable, but not priority yet  Perhaps a nice feature for WIP 11 orso.
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no problem with it being not priority. cs_siege is a pain in the ass. just to play 9_9
and i would much rather see the bots with the features u have implemented so far than to see them later with a little-needed feature such as that one.