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Re: PODBOT2.6MM after PMB...work still pending
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>BKA< T Wrecks
Moderator [PBmm/Waypointing]& PODBot mm waypointer
 
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Default Re: PODBOT2.6MM after PMB...work still pending - 15-04-2004

Hmmm.... *me exhausting my 3 brain cells*... let's see:

1. What you said about touch buttons is true, I think we agree on that...

2. What you said about push buttons (WP doesn't even have to be that near) is true as well, also in PB 2.6mm. Bots will go a longer distance to push a button. But there's something I don't understand. When I waypoint, I usually make bots pass a button first and then walk through a door. This way, the node sequence looks like this [bot approaching]...node 1 (near button)...node 2(in front of door)...node 3 (behind door)...[continue]. If the bot walks like this, can he check for the problem between node 2 and 3 (path obstructed by entity) BEFORE he looks for the trigger, which is already located at node 1? Or would your method mean that I could just waypoint happily through a door, and that bots would "sense" the entity obstructing their path and then stray from the waypoints to hit the button, and finally return to the node they were about to go to?



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