Quote:
Originally Posted by SoUlFaThEr
just curious because of the "staircase effect" from lighting on the dark hallway you have.....are you using light_entities or texture lighting?
the ambience of the place is really nice man(brushwork is good)....but,i get quickly unsatisfied when i see HL textures. please dont let that get to you, its just my personal mapping pet pieve ! i know your connect is bad so you dont get all the good wads out there  unfortunate..i wont say anything again about the HL textures i promise  I see a lot of cool potential in what you are doing.
another small thing in pic #4:
the rusted railing doesnt really fit the "clean" grey all around it. if the other textures had a rusted feeling to them then id say thats fine.....
just think about it (its good to have contrast anyway).
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Well, last night i almost finished "glassing-in" the controll center and added a light and it looks damn nice from the inside. As for the HL textures, i plan to add the .wad files from these mods also:
They Hunger (all episodes)
Counter-Strike
Team Fortress
Opposing Force
just for those places where nothing in the main wad works

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I love your comment on the railing, that never occured to me because i havent payed much attention to the catwalk (

)
And i use light_entities because i havent gotten much into texture lighting or anything. Ive messed with just about everything in the past but it was muddling o_O.
Besides that, ive also noticed somthing. My elevator does crush damage if you stand against the side as it goes up or get caught under the button (which sticks out on the bracket that 'holds' the rail on). I tried adding some clipping brushes but that didnt help? I think i may also do some more work on the hall. People i show it too like the controll center and the hallway the most so im going to see what i can do with the hallway. (In the screenshot you cant see, or hear 9_9, the broken computer on the wall that flashes). I removed the "hatch" doors on the controll center/ ex. transit car and am putting a way to get up to it in soon. Ill be adding screenshots as i progress with important items or additions. (btw. that dead soldier is just there for fun lol, one of the few models that work for me. I never managed to make a good sitting scientist. I will soon tho for my controll center) -- Oh, that reminds me, im also starting on putting the controll center's controlls in
