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ScreenShots!
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Squalman
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Default ScreenShots! - 14-04-2004

I got some 4 screenshots of the most important parts at this moment. I will follow the screenshot with an explanation. (im shrinking them a whole bunch btw) you can find all my screenies and work at http://www.eckoscripts.com/mapping


This is where the map starts out, its mostly governed by Light, and the pc's screen (not visible in this) up ahaid flashing adds a bit of a tension. Behind me in this picture is a elevator door (hidden in the darkness). Moving on.....


This was going to be my transit vehichle but i decided to wait untill i had more room in a different area for that, so im turning it into a little "balcony" controll station. The floor here is just temporary, it will soon be only a catwalk in an even bigger room (large room with many doors and elevators, cat walks and machinery). As you can see with the two small 'flip' doors on the front i was planning for it being a transit car . The only issue im having so var i with vertexing the corners (crashed the editor last time :S) NOTE: This map is nowhere near completed so dont complain about things like "whats holding it up?" because quite frankly, only my imagination is holding it up right now .


This is inside the controll center structure, im keeping the transit ceiling for this i believe. On the back (the far far right on the picture) i plan on having a small workstation and a door leading into another room. waiste-high computers will populate the window walls.


This is the 'in working' room at the end of the hall. Much much clean up and touch-up work to do here :S. I must fix the elevator so it goes up and down more than once (state changing i believe?), work on lighting and detail, make it bigger, and stuff in general.

Thats it for now, my map is in no condition to release as a playable yet however. Any crit and Suggestions are very welcomed and any comments on my thought process and plans are also welcomed.
  
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