View Single Post
Re: Unreal engine driver communication
Old
  (#14)
Pierre-Marie Baty
Roi de France
 
Pierre-Marie Baty's Avatar
 
Status: Offline
Posts: 5,049
Join Date: Nov 2003
Location: 46°43'60N 0°43'0W 0.187A
Default Re: Unreal engine driver communication - 14-04-2004

All this is possible with UnrealScript. The main limitation is access to the world's data. But this can be circumvented by interpreting the map files ourselves and build a world mesh in parallel to the engine, just like what I do in my bot with the navmesh, only more detailed.

Besides we already decided that we WERE sticking with the Unreal engine.

Who is doing this currently ?
I'm not yet decided to throw away €30 in order to buy an Unreal copy (just a matter of taste: I don't enjoy the game...)



RACC home - Bots-United: beer, babies & bots (especially the latter)
"Learn to think by yourself, else others will do it for you."
  
Reply With Quote