Re: Unreal engine driver communication -
14-04-2004
All this is possible with UnrealScript. The main limitation is access to the world's data. But this can be circumvented by interpreting the map files ourselves and build a world mesh in parallel to the engine, just like what I do in my bot with the navmesh, only more detailed.
Besides we already decided that we WERE sticking with the Unreal engine.
Who is doing this currently ?
I'm not yet decided to throw away €30 in order to buy an Unreal copy (just a matter of taste: I don't enjoy the game...)
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