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Re: for T-Wrecks and SoUlFaThEr new project
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SoUlFaThEr
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Default Re: for T-Wrecks and SoUlFaThEr new project - 13-04-2004

my next update......

01. de_bitterwine Ready Very clean now, probably my best map(layout)
02. de_belvaros Ready Good layout, but flat
03. de_chiapas Ready Very symmetrical map
04. de_iced Ready Some very cool larger jump sequences
05. de_manila Ready One of my personal favorite maps
06. cs_1337_assault Ready In my opinion the best assault breakdown
07. cs_penthouse2 Ready It's really the same map
08. cs_bikini Ready This will go in the Bikini release from us also.
09. fy_iceworld Ready A deathmatch must-have
10. fy_pool_day Ready A deathmatch must-have
11. awp_map Ready THE awp training map, must-have
12. de_palais2k Ready Really nice bot map
13. de_pandemonuim Ready A very cool map with multileveled combat
14. de_sampa Ready Huge map and very cool with 32 bots!
15. de_biochem Ready There are problems with some CT spawn points...
*(these below need work still)
16. de_tartarico
17. de_volare
18. de_deadlock
19. de_stonepit
20. de_simpsons

i may have to take out the de_biochem.....theres many spawn points just messed up.....any opinions?
maybe i can put back de_volare again.....in its place. too bad cuz the map plays really well

EDIT
i will also have to remove my work on de_747. that DAMN button opening the docking bay sending half the T force out out of the plane is just making me %$&§ing mad. also the whole thing is so closequarter and thin halls thats the bot is having trouble navigating even tho i have almost every single waypoint in there a 0 radius.

i wasted total 9 hours on de_biochem and de_747......for nothing.

GRRRRRRRRRRRRRRRRR

i also found out i cant even open de_outrage because i get some wierd sprite overflow error message trying to load it so thats a no go on my machine......i know its a good map cuz i had once waypointed it.....and liked it a lot.......T-Wrecks can you get this one going?



Last edited by SoUlFaThEr; 14-04-2004 at 17:16..
  
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