Re: Possible improvements for Austin's WP Editor -
13-04-2004
Hello Zacker!
I'm kind of a "new kid", as SoUlFaThEr said, so I don't remember you from any other place. But it would be nice to have a third good waypointer on board. SoUlFaThEr, you and me, we could make a whola lotta waypoints for Pierre-Marie's Bot, so that ppl can enjoy it the way it's meant to be. SF and me, we're currently working at that custom map WP pack, but there are hundreds of good maps left that finally deserve some good waypoints! And the kick-ass editor alone makes waypoint sets much cleaner and better than before... Some of my old WPs I'm currently fixing up for the pack do have all the features and play well... but they look untidy in places. With the new WP editor, a finished set is not only well playable, but also clean and sharp - no overlapping connections, no dozens of one-way connections down from a stack of crates etc. - try it, you'll love it! It gives you full control so that you can cover open areas with long connections and full efficiency (not one superfluous node), whereas in tight spots you can waypoint as precisely as with a scalpel, without having to remove tons of unwanted stuff afterwards.

Roses are #FF0000, violets are #0000FF // all my base, are belong to you.
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