Re: Engine -
13-04-2004
its not worth concidering level editors untill we have decided things like:
1) What engine we are gonna use (i just looked at the Ogre3d Demos, and.. well.. its great :p)
2) what type of map we are gonna use.. This one is a little more complex, WE havnt completly decided how the game is going to work, if its going to be very open (ala bf1942), which would require a lot more work (but could be more rewarding gameplay wise), or if its going to be 'closed' areas (ala Half-Life), in which case we could use BSP (which has loads of editors, but may limit gameplay). Its a careful mix, but at the end of the day, its up to the developers to decide :p
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