It works with de_prodigy now!!!!
Okay, it was a pain in the ass, and i have to clean the code more but i will tell the sollution in theory:
- find a button to open the door (target/targetname match)
- traceline
- when traceline fails
- check on why
- when traceline returns "worldspawn" AND you are checking for a trigger_multiple, find a waypoint/node very close to this.
- when available. RETRY the traceline
- on success, still go to it!
it works. I have bots walking back/forth in the de_prodigy door now!
