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Re: Button usage works!!!!
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stefanhendriks
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Posts: 3,088
Join Date: Nov 2003
Location: Netherlands
Default Re: Button usage works!!!! - 12-04-2004

It works with de_prodigy now!!!!

Okay, it was a pain in the ass, and i have to clean the code more but i will tell the sollution in theory:

- find a button to open the door (target/targetname match)
- traceline
- when traceline fails
- check on why
- when traceline returns "worldspawn" AND you are checking for a trigger_multiple, find a waypoint/node very close to this.
- when available. RETRY the traceline
- on success, still go to it!

it works. I have bots walking back/forth in the de_prodigy door now!


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