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Re: Unreal engine driver communication
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botman
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Join Date: Jan 2004
Location: Plano, TX
Default Re: Unreal engine driver communication - 12-04-2004

UnrealScript can allocate objects on the fly, however, that memory won't be readable by external applications since UnrealScript can't change the page access flags to make it a global page table. The only way that I'm aware of to read that memory would be to have an application running at Ring-0 (the same access level as the Operating System, something like a virtual device driver).

If you could get the memory buffer working, you could probably use the TCP/IP stream to signal the UnrealScript code when there's something to be read and the UnrealScript code could send something back on the TCP/IP steam when there's something ready to be read by the external C++ application.

I wouldn't count on this method working until someone *ACTUALLY DOES IT*. When you have a working prototype that can send data back and forth, only then should you consider this a working alternative.

botman
  
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