Re: Unreal engine driver communication -
12-04-2004
Heres what you would need to do...
- Define a global structure in unrealscript with members like searchkey, opcode, param1, param2, param3, param4.
- Every frame check the opcode and act on it.
- At the end of every frame zero-out the opcode and parameter members.
In the C++ driver...
- Find the address by injecting a dll and use it to find the searchkey.
- Using shared memory, tell the engine driver where the structure is loaded.
- Read/WriteProcessMemory your opcodes and parameters.
Maybe that would work?
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