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Re: Unreal engine driver communication
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Lazy
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Join Date: Jan 2004
Location: Toronto, Ontario, Canada
Default Re: Unreal engine driver communication - 12-04-2004

Heres what you would need to do...

- Define a global structure in unrealscript with members like searchkey, opcode, param1, param2, param3, param4.
- Every frame check the opcode and act on it.
- At the end of every frame zero-out the opcode and parameter members.

In the C++ driver...

- Find the address by injecting a dll and use it to find the searchkey.
- Using shared memory, tell the engine driver where the structure is loaded.
- Read/WriteProcessMemory your opcodes and parameters.

Maybe that would work?
  
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