thx all.
Notice:
de_prodigy does NOT use a func_door and func_button relationship. I am currently working on my code to make this work as well:
de_prodigy (and likely some more maps...) use trigger_multiple. I think its an area which the entity has to touch in order to 'open' or to 'activate' something.
In this case de_prodigy has 3 doors for sure that work like BS.
the 2 doors you have to go through as a terrorist, both use trigger_multiple to get them open. The 3rd door needs a button search, so i have to change the search that it will also find trigger_multiple stuff.
For the moment it can find this entity and its target, but the traceline fails. I am going to figure out why, perhaps its because i have ignore_monsters. Or perhaps due something else. But i am close to get this working. When it does, i post my updated code here
