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Re: for T-Wrecks and SoUlFaThEr new project
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stefanhendriks
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Default Re: for T-Wrecks and SoUlFaThEr new project - 10-04-2004

i think its great to have a prefix so you know its 'bot compatible'.

e.g.
cs_assault2k_bc


Well, another sollution would be to kick the bot authors asses and get on this button usage thing we have been avoiding for so long. I am going to give a try now. I saw de_rats was unplayable due CT's getting stuck. I think a very simple way to fix this is like this:

- when waypoint/node is NOT reachable (due traceline)
- when traceline/hull detects something (does not matter if it is a wall or not, sometimes 'doors' are not even func_door!):
- search for any button nearby, (or, i think it should be possible to search for the 'linked' entity. But id on't know how buttons work )
- go tot his, press it, resume. (so you override the current walkpath function, telling the bot it should go to the button first and then resume path.

could anyone explain me how the doors exactly work? like in de_rats or in cs_assault2k? I'll dig into the code as well


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