Re: for T-Wrecks and SoUlFaThEr new project -
10-04-2004
1) contacting each map author and asking for fixes is probably not going to work. It is too much work I think and it would take too long and some authors would not be found and some would not be willing to change their maps.
2) I AGREE with you that changing maps and keeping the SAME name is a PROBLEM! We need to have a map name system like you suggested _if or _bot_modified. Let us agree on something and then STICK TO IT. The waypoints would have to be renamed as well as changes the map name stored in them.
3) I will build a mm plugin and post the download link so everyone can try it.
It will simply change all the use buttons to walk up type buttons in all maps.
4) Yes, hostages CAN be moved UP automatically but sometimes they will be too close to a wall and moving them up would not fix the problem. But we can see what we can do... Look for the map button fix soon, in a few minutes.
5) What I am changing in the map is the ENTITIES.
ENTITIES on a dedicated server are read from the map ON THE SERVER AND then sent to the client. The client gets all the other information from their bsp file so:
You can modify the ENTITIES on the server, and clients with the original map will not have to download the modified map but they will ge the changed entities!
I think the best solution would be a metamod utility where you can specify a configuration file for each map, that specifies various actions to do like moving hostages, modifying buttons and doors. A lot like botman's stripper2 utility but with some changes specifically for making maps work better with bots.
Last edited by Austin; 10-04-2004 at 11:06..
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