Re: Work In progress (WIP) #9 -
09-04-2004
I got a few probs / comments which i'd like to bring up, i mentioned them in another thread, but it was barely read, let alone commented on :p
Firstly, when flashbangs go off, rather than the bots standing still ripe for the knifing, maybe have them run around randomly spraying in the rough direction the nade came from.. This would make them act more 'human like'
Secondly, i've noticed in some maps (rat maps for example) the bots seem to have a death wish, and will randomly jump off high areas of the map, with no concideration for their health. Humans sometimes do this, but only when they, know it wont kill them. Bots however, will jump off somewhere that will take 5 health when they only have 2 left :p
and Lastly, i've been playing one particular rats map on my server with the bots, it has a lot of ladders, climbing and decending etc, but, all the bots seem to stay at the spawn area, without leaving. The map has been fully explored by players for over 12 hours now. was wondering if this could be fixed :/ (Probably related to bots avoiding ladders like the plague)
Also, i've noticed that 'remove' doesnt work as expected (at least under linux) i often do a realbot remove 10, and the number of bots that are removed, is random. sometimes none will go, other times, 5 will go, but never all 10. i performed this command 10 times on 16 bots, and i was left with about 6T bots remaining :/
[EDIT] Using WIP #9 (Realbot v3005) [/EDIT]
Last edited by FrostyCoolSlug; 09-04-2004 at 04:52..
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