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Unreal engine driver communication
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Pierre-Marie Baty
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Default Unreal engine driver communication - 08-04-2004

I thought it would be good to open a thread to solve the question of the Unreal engine driver communication.

The problem: Unreal engine is only accessible through UnrealScript, a proprietary scripting (hence interpreted) language that doesn't allow native C++ code communication - unless you buy a license from Unreal.

Two solutions so far:

1. - Use loopback network communication through a third party sockets library available to use for UnrealScript (slow)
2. - As suggested by botmeister, use local disk I/O access and reading/writing through a temporary file for inter-process communication.

*edit* a summary of the previous discussion can be found in this thread:
http://forums.bots-united.com/showthread.php?t=1299

Discussion:



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Last edited by Pierre-Marie Baty; 08-04-2004 at 15:25..
  
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