Quote:
Originally Posted by @$3.1415rin
well, If I wanna debug, I use mostly the debug mode ... well, it isnt running that smooth like the release dll, but it's also still playable on my celeron 466 ( next week I'm gonna be back at my 3ghz  )
@rick : you noticed the call stack window where you can see which of your functions called maybe some nonsourcecodeavailable function ?
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Yep

But still sometimes when the game crashes it only should something like HL<nr> instead of anormalandreadeblefunctionname. I even had that it that the game 'hangs' and you have to go manually back to the debugger. But well atleast there is a remaining 50% when the debugger tells me info
