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Re: for T-Wrecks and SoUlFaThEr new project
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>BKA< T Wrecks
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Default Re: for T-Wrecks and SoUlFaThEr new project - 07-04-2004

Hi Hot-Doc! Strange... so you can rescue all 4 hostages? I mean, on my PC it's certainly no waypoint problem. When I fire up the map alone and try to recue the one hostage on the ground floor (in that room with the lightswitch in the corner behind the bar), I just can't move him. All other hostages "work" fine. I suppose the mapper placed the hostage entity exactly on the ground, and later he covered the ground with a carpet, and this carpet brush goes right through the feet of the hostage, making the hostage entity stuck. Just my suspicion... hm, maybe there are different versions???

When it comes to changing maps, I'm actually not the guy to ask. All I know is that there are two tools around to add/remove spawn points and some items. One is Pierre-Marie Baty's MapEdit PlugIn for MM, which you can get at his site (racc). The other one is Austin's MapHack tool. And then there's one tool that comes with Zoner's Half-Life Tools (ZHLT), it's called ripent.exe. With this tool, you can extract a plain text entity list from a bsp file, delete or add some entities and then recompile the bsp file with the manipulated list. But I don't know how you PLACE entities exactly (and this problem here IS a question of entity placement!). Austin obviously knows how; he made the third hostage in cs_rio unstuck - that's so cool!

Well, if all hostages work in your version, then let me know and I'll d/l from another server. Maybe I have an earlier version, and the error has been fixed already? My bsp dates from January, 3, 2001 and has 5.727.396 byte.
If not, i.e. if it doesn't work in any version, I'm almost sure Austin would fix the map for us if we asked him to.

Anyways, I'll be happy to give you the WP (you'll see those bots perform some pretty nice moves, btw), but I don't want to release it in public before this issue is cleared. However, you can send me a PM with your mail addy, and I'll mail it to you, no problem.

@dead bwoy: Just saw your reply, well, I can mail the fixed cs_rio.bsp to you. As I said, Austin made it (so no credits to me, eh? All hail Austin, Map-Modder extraordinaire... ) PM w/ mail addy, please!

Oh, and I know that spawn point error, there's one in cs_libre (bikini pack) as well. Hey, wait a minute, I could fix that with MapEdit myself... or so I hope.



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