@T WRECKS: Sorry for any inconvinience...
Although I don't know which hostage could get stuck (human players can rescue all 4 of them without problems (except for a few ts...)) I think this waypoint is at least worth being distributed seperatly. Personally, I prefer playing as a ct so this little hostage problem is really not that important to me.
But regarding the principles for your planned compilation, you're probably right only to include perfect playable maps. Nevertheless your effort shouldn't rest on your harddisk, so please upload also those near-perfect ones!
BTW as we play this map on a private LAN where it is no problem distributing the same version of a map to everyone participating I'm very interested in the possibility of changing certain bot-incompatible parts of a map. How is this possible? Could you explain this in short (sorry for little offtopic) or give me a link? Thank's a lot!