Re: United Bot philosophy and roadmap. -
06-04-2004
[QUOTE]
i thougth about that too, when first reading this thread, and i think it could even work for steam/vac servers, but i doubt that cheating death and other anti cheat software would like this aproach. and since the code sharing / opensource of the UB would allow to copycat the interfaces it could acctually be used to make very bad things. allthough not easy to imagine, one could make very weird things like running bots on the client which could be used to help the player playing on that pc. the hl server would not be able to to tell the difference.
or i'm i to paranoid...
[QUOTE]
Don't forget everything will sit on the same machine, so there's no opportunity for real cheating by remote clients unless a network protocol was specifically built to allow such a thing. It would also have to be installed on the server by the server operator (or someone hacking into the server). This can be done if someone wanted to do such as thing using the methods we're now using already, so in short whatever interface we come up with won't make much difference to the cheaters because they already have full access to the server side interface.
Cheating Death and so on (including VAC) would not be able to detect the going on's of such an interface just as they do not detect the current methods we use for inserting our server side plugins. The current methods we use are useless as cheats because remote clients have no access to the interface.
Maker of the (mEAn) Bot.Admin Manager
"In theory, there is no difference between theory and practice. But, in practice, there is." - Jan L.A. van de Snepscheut
|