Quote:
Originally Posted by Cpl. Shrike
What i did is this.
I checked out which speed the game dll assigns to players when,
walking, croucing, proneing, running, walking slow
Then i used those speeds to give to the bots.
So instead of deviding the max_speeds.
I assign speeds the game.dll would do.
That way they move the same speed as clients do
And the footstep sounds will be fixed then also.
Cos the game.dll checks for client move speed and sets evironmental sounds to the player walking. running. etc etc.
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Hmm, perhaps you also know what message is sent when the speed is changed? I'll dig into this too, but if you know it by hearth it might help. I am going to 'investigate' this a bit more with the PMTools. This is very strange!