PM, looks impressive indeed! I can't wait to see that in action. I can imagine making bots really tactical (not hunting for frags) is not that easy as it looks like (ie, keep the game fun as well, and not boring, bots should not
always camp at bombspots and such). I also wonder how you will tackle the problems like "when i rush i die, i need to go slow and stealthy'. Even more cool would be if you eventually end up with:
"Team A always seems to rush ( i am on Team B), when we rush, we mostly die. Team A expects us to do stealth, so we not stealth, we rush , shorter, and camp and hunt the bastards" hehe
