LOL, I'm dumb
@SoUlFaThEr: no wonder the camp points don't work! I left a damn n00b bug in the code... instead of doing
if (v_dest == g_vecZero) // test if v_dest equals g_vecZero
I was doing
if (v_dest = g_vecZero) // put the value of g_vecZero into v_dest and test if the operation succeeded
shame on me

I've fixed that and I've witnessed the new camp points, they DO work now. Can I have your fixed waypoints for the default maps ? Once I have them I'll make a release. Also if possible you can record a demo of the ladder problem ; maybe I can fix that one too in the same time.