i make all waypoints 0 radius if a bot must navigate through a doorway.......on both sides of course.....and also make sure he must go exactly STRAIGHT through it.....no wierd angles.....
but the thing is.......on Austins server.....theres 28 bots on ONE team against maximum 4 humans........so the croud at a doorway near a spawn is just gonna be hell no matter if its 0 radius or not

this si why he makes those rotating door to sliding doors...
ok BOT feedback:
i have been watching bots at these new camp spots of mine.......only sometimes do they actually look where was pointed......and they actually look up or downwards if it was set like this so it does work.......
another thing i notice as a bot navigates around.....he may be seriously paying attention to a specific waypoint.......walk past it......and turn around to still be looking at it.....this is surely the danger code......but it looks funny when a bot runs backwards into the open area of cs_assault inside the building on the bottom!
they are still doing strange things at ladders.....and now when a bot reaches the top of a ladder......he is sort of jumping up and off to the left......and while in the air.....swinging back around to land on the top normal waypoint........this looks sort of funny and opften causes the bot to fall off......again im seeing this in cs_assault......