Quote:
Originally Posted by SoUlFaThEr
they dont follow waypoints in a fight like they used to...
|
Actually,
they NEVER did. Whoever told you the contrary was either clueless, liar, or voluntarily boasting. There is NOTHING in the POD-bot code to make the bots follow waypoints while in combat, except perhaps when the bots are fleeing out of it to take cover (which case, they completely abandon the fight, as you can see).
The state machine that makes the bots move while in combat is decided in BotDoAttackMovement(). Check this function in whatever sense you want, you'll see that no waypointing code is and was ever involved here.
If you can ever convince me of having said the contrary, then it's that at that time I was clueless.
