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Re: POD-bot back into shape.
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>BKA< T Wrecks
Moderator [PBmm/Waypointing]& PODBot mm waypointer
 
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Posts: 1,492
Join Date: Feb 2004
Location: C.C.A.A., Germania
Default Re: POD-bot back into shape. - 02-04-2004

Oooooh no... OMG, nooo... tell me it ain't true... all those camp WPs again?!? *Me takes rope and goes looking for a sturdy tree* :'(

CoCoNUT has a good point there: There aren't many waypointers around there who a) know and use your PB plugin and b) don't suck . It will take a lot of time to redo all camp WPs in all the maps I waypointed so far.
Pierre, I think this might be a point where we (mostly you, actually) ought to wait a minute and think what's better:
1) Dropping "legacy" PODBot compatibility for enhanced features (but only corrected camp WPs may not convince ppl that it's worth the change).
2) Keeping the bot compatible with PB waypoints, at the same time sacrificing some neat features.

Of course the ideal solution would be one that fixes the camp WP problem without giving up compatibility, but if you say it's impossible I trust you.

One little consolation is that if the plugin no longer is fully PODBot-compatible, all WPs made for it will be something exclusive, and new high-quality WPs won't have to face so much (90% shitty) competition. However, in this case I suggest that the bot be distributed under a new name to reduce the danger of a waypoint chaos - old PB ppl downloading CoCoNUT's or my plugin waypoints and players of your bot running into trouble with old WPs which they thought would work as well... If anyone searches the web for WPs, he will need a chance to easily distinguish between those that he can use and those he can't use.

Gee, I hoped my 100th post would be a happier one...



Roses are #FF0000, violets are #0000FF // all my base, are belong to you.


Last edited by >BKA< T Wrecks; 02-04-2004 at 21:24..