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Re: MM plugin that returns bsp model numbers.
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Austin
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Posts: 403
Join Date: Nov 2003
Default Re: MM plugin that returns bsp model numbers. - 02-04-2004

Oh man! What would the world be like with out
Pierre-Marie Baty!

EXACTLY what I need to help me hack doors easily.
I have already added the code to my map hack utility!

I am working on a way WHERE you can POINT to a door, fire the trace to get the model # (so you can find THE door entity) and then select which way you want the door to slide open left or right. Map hack then modifies the door to be a func_door instead of a func_door_rotating <= these give bots a lot of trouble and I don't even care for them myself!

Now maphack can even modify the doors!

One totally noobie question.
The angle used to make the door slide into the wall has to be, 0 or 180 (makes the door move left or right into the wall) IF it is aligned on the x axis,
or we need to use 90 or 270 if the door is aligned on the Y axis.

So if I am pointing at a door how can I tell if I am (mostly) facing angle
0,180,90, or 270?


+Y 90 ^
|
|
180 -X ----> +X 0
|
|
-Y 270

???

Once I have this a new feature of maphack will be:
Point to a door that swings open (func_door_rotating), you get a menu asking if you want the door to slide open to the left or the right, and then maphack will automatically change the door entity to be a func_door, the type that slide into the wall. The type of door the bots handle way better!

Once I have this I will be able to setup a map for bots with 28 spawn points per side and all doors "fixed" in less then one round time!
Woot!

Last edited by Austin; 02-04-2004 at 07:59..
  
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