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Re: HQ waypoints for cs_waterside finished
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>BKA< T Wrecks
Moderator [PBmm/Waypointing]& PODBot mm waypointer
 
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Join Date: Feb 2004
Location: C.C.A.A., Germania
Default Re: HQ waypoints for cs_waterside finished - 01-04-2004

Oh, this map was partly horrible. All those doors (that are, btw, too wide for normal room doors) - and they can all open to the corridor! That one spot where two corridors meet, and 3 or 4 doors RIGHT next to it... man, that caused some work. As for the river, nothing's going on there, anyway. I mean, it's behind a rescue zone, and super-precise bot movement isn't required there... I'll have a look at the house, though. You may be right that I placed a tad too few WPs there... well, I'm making progress, but as long as there's room for improvement, I haven't reached my goal. I try to keep getting better, and if you knew some of my first WP sets, you probably wouldn't recognize they were mine... Once I placed too many nodes and didn't care about the radii. Then I got into this "few nodes, long connections, small radii" thing, but I gotta make more areas with shorter connections, especially inside houses etc. It helps to get input (either by direct -and constructive- criticism like this time, or just by looking at other people's WPs). I will never stop looking at what others do because there are just so many interesting concepts. In the beginning, my camp WPs were pretty boring. Mostly in corners, hardly if ever team-specific. Now I try to be not too shy about placing them in the middle of a passage if I think that it's a good position. And at the points where confrontation is previsible, I try to give each team some decent sniper positions.
I like the autopath on/off feature best, because it helps to keep the waypoints tidy. Without this feature, it would have been so much more PITA to make these jump connections to the roof, where in fact there's one path for each direction (cliff->roof and roof->cliff) and bots are forced to run a while, turn around and gather some speed and THEN jump back if, for example, they want to jump from the roof to the cliff and right back. autopath off makes it very easy to keep those connections under control in such cases.



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