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Re: HQ waypoints for cs_waterside finished
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SoUlFaThEr
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Default Re: HQ waypoints for cs_waterside finished - 01-04-2004

i checked out yer wp for cs_waterside...well thought through...good job man

some of the inner areas needed more waypoints......and down in the river but its not many......inside will be an easy thing to do with a low setting like "ap setradius 120" .....this way......the bot is not running exactly the same path through one particular room.....theres one central room with one T important waypoint connecting through 3 doors at slight angles.....this room needs a few more options of trajectory

but the rest is really good man.....nicely arranged wp setradii through out the whole adventure. yer style rocks! placement of important points was also cool.......camp spots as well ..also clean connections seemed like good clean-up was done like i try to do.....pain in da but tho......I think the ap setradius is the greatest function added to the editor PERIOD a menu with presets is coming...120, 150, 180, 220, 250.....i have found these most useful.

phat



Last edited by SoUlFaThEr; 01-04-2004 at 17:50..
  
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