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Re: POD-bot back into shape.
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sPlOrYgOn
<-- He did it.
 
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Posts: 1,558
Join Date: Jan 2004
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Default Re: POD-bot back into shape. - 01-04-2004

time to test my C++ debugging skills
[edit]
it might be because he removed that flag to fix the glass problem...
because when i join a map that I don't have waypoints for the map is brighter.. but when i join a map with waypoints and add bots the map looks darker..
[/edit]
[edit2]
i noticed that
Code:
/*   for (i = gpGlobals->maxClients + 1; i < gpGlobals->maxEntities; i++)
   {
      pent = INDEXENT (i);

      if (!FNullEnt (pent)
          && (strcmp (STRING (pent->v.classname), "func_wall") == 0)
          && (pent->v.rendermode == kRenderTransTexture))
         pent->v.flags &= ~FL_WORLDBRUSH;
   }*/
was commented out.. wasn't this the glass fix?
[/edit2]
[edit3]
i don't get it.. i used to be able to compile.. but now it says i'm missing files that metamod requires like pthread.h, unistd.h, and dlfcn.h...
[/edit3]
[edit4]
uncommented it and it did nothing :o
i know absolutely nothing
[/edit4]
[edit5]
this is probably one of the reasons to have a cvs repository...
then we could look at what got changed and see if theres a screw up somewhere..
[/edit5]

Last edited by sPlOrYgOn; 01-04-2004 at 06:53..