time to test my C++ debugging skills

[edit]
it might be because he removed that flag to fix the glass problem...
because when i join a map that I don't have waypoints for the map is brighter.. but when i join a map with waypoints and add bots the map looks darker..
[/edit]
[edit2]
i noticed that
Code:
/* for (i = gpGlobals->maxClients + 1; i < gpGlobals->maxEntities; i++)
{
pent = INDEXENT (i);
if (!FNullEnt (pent)
&& (strcmp (STRING (pent->v.classname), "func_wall") == 0)
&& (pent->v.rendermode == kRenderTransTexture))
pent->v.flags &= ~FL_WORLDBRUSH;
}*/
was commented out.. wasn't this the glass fix?
[/edit2]
[edit3]
i don't get it.. i used to be able to compile.. but now it says i'm missing files that metamod requires like pthread.h, unistd.h, and dlfcn.h...
[/edit3]
[edit4]
uncommented it and it did nothing :o
i know absolutely nothing
[/edit4]
[edit5]
this is probably one of the reasons to have a cvs repository...
then we could look at what got changed and see if theres a screw up somewhere..
[/edit5]