l33t, guys. Thanks a lot Whistler again for contributing to the bugfixes
but FYI the campstart and campend values ARE MEANT TO BE angles. It's Count Floyd that messed it all up and confused everything

Hence the fix goes in waypoint.cpp, not the other way around.
Here's the new changelog:
Quote:
+ Fixed a bug where CT bots could not be added (choosing auto team instead).
+ Waypointers can now type "ap" instead of "autopath".
+ Fixed strafe key bug (thanks Whistler)
+ Fixed potential crash bug by ThreatTab array overflow (thanks Whistler)
+ Bots should not be trying to toss grenades over the walls in de_dust or
through the ceilings like in de_nuke anymore.
+ Finally FI-XED wicked bug of bots not able to see through certain types of
glass !!! w00h00h00h00h0000000t!!!!!
+ Bots should approach crouched waypoints correctly now (ducking)
+ Bots now estimate crouched waypoints using a slower travel speed while
pathfinding (should help them not believe crouched routes are the fastest)
+ Fixed bug where bots would spin around with the head upside down (!!!)
+ Made the waypoint index display cleaner in waypoint editing mode. It doesn't
flood the console anymore and it's visible in CS 1.5 and 1.6 identically.
+ Fixed "wp teleport" function in the waypoint editor so that players can't be
stuck into the ground anymore when teleporting from one waypoint to another.
+ Fixed incorrect recording of "campstart" and "campangle" angles when adding
a waypoint. These values are meant to be ANGLES, NOT vector locations.
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Here's the link
http://racc.bots-united.com/releases/podbot.zip
Keep me aware of what works and what not. Enjoy!
