Re: bots stuck ? -
01-04-2004
Yes, you would need to do some UTIL_TraceHull() calls in the direction that you plan to "unstuck" the bot in before moving it that way to make sure there is room to move the bot.
You should be able to determine which of the two bots has the most empty space around it (by tracing several hulls in different directions) and picking that bot as the one to put in "noclip" mode. Then move it away from the other one (moving it upwards slightly to keep it from intersecting the ground) and putting it back into normal "non-noclip" mode.
botman
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